In the second part of this series about State Machine, we covered how to do internal transitions by showing an example that added Rewind/Forward capabilities to the…
Category: UIControls
In the first part of this series about State Machine, we covered the basics about it: how to set up and how to use the…
A state machine is a well-known paradigm for developing programs, it provides a modeling style with which you can model your workflow in an event-driven…